From d292d8297dd8699d1a85ec1312c19e3ca648e894 Mon Sep 17 00:00:00 2001 From: rexim Date: Fri, 22 Mar 2024 12:07:12 +0700 Subject: Improve the palette and map a bit --- colors.txt | 10 +++++----- game.adb | 3 ++- map.png | Bin 1131 -> 1362 bytes 3 files changed, 7 insertions(+), 6 deletions(-) diff --git a/colors.txt b/colors.txt index 2083dbc..550759f 100644 --- a/colors.txt +++ b/colors.txt @@ -1,4 +1,4 @@ -COLOR_BACKGROUND 174 122 29 +COLOR_BACKGROUND 174 122 73 COLOR_FLOOR 0 0 44 COLOR_WALL 0 0 0 COLOR_BARRICADE 0 178 255 @@ -6,11 +6,11 @@ COLOR_PLAYER 232 2 255 COLOR_DOORKEY 128 182 228 COLOR_BOMB 0 186 255 COLOR_LABEL 0 0 255 -COLOR_GUARD 60 202 255 -COLOR_MOTHER 242 196 212 +COLOR_GUARD 60 186 255 +COLOR_MOTHER 242 175 236 COLOR_GNOME 125 194 255 -COLOR_CHECKPOINT 213 255 255 -COLOR_EXPLOSION 213 255 255 +COLOR_CHECKPOINT 213 0 255 +COLOR_EXPLOSION 224 178 254 COLOR_HEALTHBAR 0 173 255 COLOR_EYES 0 0 0 COLOR_FATHER 0 0 255 diff --git a/game.adb b/game.adb index d60a1aa..5a83b5a 100644 --- a/game.adb +++ b/game.adb @@ -1396,12 +1396,13 @@ begin Close_Window; end; +-- TODO: Checkpoints should be circles (like all the items) +-- TODO: Custom font -- TODO: Determenistically choose the paths again, but make them more interesting -- - Gnomes are just being deterministic -- - Mother and Guard always pick the longest path -- TODO: Mother should require several attacks before being "split" -- TODO: Do not stack up damage for Eepers per the tiles of their body. --- TODO: Second boss room is boring -- TODO: Eyes of Father changing as the Player gets closer: -- - Closed -- - Open diff --git a/map.png b/map.png index 3aba1d0..f8c74c2 100644 Binary files a/map.png and b/map.png differ -- cgit v1.2.3