From 7d8e8515b603a95dece35d5aa1c58b12c4112106 Mon Sep 17 00:00:00 2001 From: rexim Date: Tue, 19 Mar 2024 04:34:13 +0700 Subject: Update TODOs --- game.adb | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/game.adb b/game.adb index 7c73ef4..fdc33d3 100644 --- a/game.adb +++ b/game.adb @@ -1257,6 +1257,7 @@ begin Close_Window; end; +-- TODO: NG+ which rounds you back to the beginning -- TODO: Eyes for Bosses -- TODO: Side-room after first boss with Gnomes that drop keys to unlock bombs for the Second Boss @content -- TODO: Smarter Path Finding @@ -1266,7 +1267,6 @@ end; -- - Don't show it -- - Don't update it -- - When it becomes active again start from the max value --- TODO: Third Boss -- TODO: Visual Clue that the Boss is about to kill the Player (only one step in Path Map) -- TODO: Show Boss Cooldown timer outside of the screen somehow -- TODO: "tutorial" does not "explain" how to place bomb @content @@ -1282,8 +1282,8 @@ end; -- Smoothly move it into the HUD. -- TODO: Different palettes depending on the area -- Or maybe different palette for each NG+ --- TODO: Path finding considers explosion impenetrable --- TODO: Restart on any key press +-- TODO: Path finding considers explosion impenetrable @bug +-- TODO: Restart on any key press after ded -- TODO: Sounds -- TODO: Player Death animation @polish -- TODO: Boss Death animation @polish @@ -1301,4 +1301,3 @@ end; -- the bombs are placed for the turn. This is related to making placement -- of the bombs a legit turn. -- TODO: placing a bomb is not a turn (should it be tho?) --- TODO: NG+ which rounds you back to the beginning -- cgit v1.2.3