Commit message (Collapse) | Author | Age | |
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* | Implement Angular Velocity for the Eyes | rexim | 2024-03-23 |
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* | Change working directory to the application directory | rexim | 2024-03-22 |
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* | Shrek -> Guard | rexim | 2024-03-21 |
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* | Animate transition between the eye states | rexim | 2024-03-21 |
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* | Replace Text Level format with Image | rexim | 2024-03-19 |
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* | Introduce Gnomes | rexim | 2024-03-18 |
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* | Implement custom ring buffer style queue | rexim | 2024-03-17 |
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* | Recompute_Shrek_Path -> Recompute_Path_For_Body | rexim | 2024-03-16 |
| | | | | | Deshrek the Path Finding function. Now it should be usable for more bosses. | ||
* | Check the boundaries of the map | rexim | 2024-03-15 |
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* | Introduce rough implementation of the palette editor | rexim | 2024-03-14 |
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* | Finally! Useful Unions! | rexim | 2024-03-13 |
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* | Implement Shrek Path Finding | rexim | 2024-03-13 |
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* | Implement bomb regeneration | rexim | 2024-03-11 |
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* | Introduce explosions | rexim | 2024-03-10 |
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* | Implement placing the bombs | rexim | 2024-03-09 |
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* | Ready. Set. Go! | rexim | 2024-03-08 |