index
:
eepers
main
Simple Turn-based Game
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
map.txt
Commit message (
Collapse
)
Author
Age
*
Implement the mechanism for "Wide Doors"
rexim
2024-03-18
|
*
Use the same color for both keys and doors
rexim
2024-03-18
|
*
Improve the design of the second boss room
rexim
2024-03-17
|
*
Make bosses not bump into each other during path finding
rexim
2024-03-16
|
*
Stop Explosion Line on hitting Player or a Boss.
rexim
2024-03-16
|
*
Introduce Boss_Behavior
rexim
2024-03-16
|
*
Introduce Urmom color to the Palette
rexim
2024-03-16
|
*
Introduce array of bosses
rexim
2024-03-16
|
*
Recompute_Shrek_Path -> Recompute_Path_For_Body
rexim
2024-03-16
|
|
|
|
|
Deshrek the Path Finding function. Now it should be usable for more bosses.
*
Create the room for the second boss
rexim
2024-03-15
|
*
Contains_Walls -> Body_Can_Stand_Here
rexim
2024-03-15
|
*
Make Shrek's room bigger
rexim
2024-03-15
|
*
Make Palette Editor actual useful
rexim
2024-03-15
|
*
Finally! Useful Unions!
rexim
2024-03-13
|
*
Make Shrek actually chase the Player
rexim
2024-03-13
|
|
|
|
It's not perfect yet, but we are getting there.
*
Add Shrek regeneration
rexim
2024-03-12
|
*
Fix blinking of the counter and health bar on Shrek
rexim
2024-03-12
|
*
Implement Checkpoints
rexim
2024-03-12
|
*
Improve Shrek AI
rexim
2024-03-11
|
*
Initial Shrek AI
rexim
2024-03-11
|
*
Introduce Bomb Slots
rexim
2024-03-11
|
*
Implement bomb regeneration
rexim
2024-03-11
|
*
Lock FPS to 60
rexim
2024-03-10
|
*
First Boss and Smooth Turn Animation
rexim
2024-03-10
|
*
Introduce explosions
rexim
2024-03-10
|
*
Implement placing the bombs
rexim
2024-03-09
|
*
Ready. Set. Go!
rexim
2024-03-08