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Simple Turn-based Game
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*
Factor out Allocate_Eeper() function
rexim
2024-03-22
*
Explore the role of the Barricades
rexim
2024-03-22
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Keep rendering Player on Turn_Animation even if Dead
rexim
2024-03-22
*
Touching father start NG+
rexim
2024-03-22
*
Set initial position of the camera at the Father's position
rexim
2024-03-22
*
Place the bomb directly at the Player's position
rexim
2024-03-22
*
Fix dodging Eeper bug
rexim
2024-03-22
*
Add more Eyes Expressions
rexim
2024-03-22
*
Fix some TODOs
rexim
2024-03-22
*
Final -> Father
rexim
2024-03-21
*
Remove New_Game item
rexim
2024-03-21
*
Shrek -> Guard
rexim
2024-03-21
*
Introduce the Final Eeper as the destination
rexim
2024-03-21
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Animate transition between the eye states
rexim
2024-03-21
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Angry eyes when the boss is about to kill you
rexim
2024-03-20
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Implement eyes for the bosses
rexim
2024-03-20
*
Deactivate attack cooldown when the Boss cannot reach the player
rexim
2024-03-20
*
Introduce New_Game item that reloads the game on picking it up
rexim
2024-03-20
*
Bomb => Bomb_Gen
rexim
2024-03-19
*
Outline Second Boss idea
rexim
2024-03-19
*
Replace Text Level format with Image
rexim
2024-03-19