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* Compile MinGW build with Windows Subsystemrexim2024-03-22
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* Improve the palette and map a bitrexim2024-03-22
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* Prefix Cell Kindrexim2024-03-22
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* Factor out Allocate_Eeper() functionrexim2024-03-22
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* Explore the role of the Barricadesrexim2024-03-22
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* Keep rendering Player on Turn_Animation even if Deadrexim2024-03-22
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* Touching father start NG+rexim2024-03-22
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* Set initial position of the camera at the Father's positionrexim2024-03-22
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* Place the bomb directly at the Player's positionrexim2024-03-22
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* Fix dodging Eeper bugrexim2024-03-22
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* Add more Eyes Expressionsrexim2024-03-22
| | | | | - Cringe - Surprised
* Fix some TODOsrexim2024-03-22
| | | | | - Randomize Path Finding to spice it up, - Fix the bug with explosions being treated as wall during Path Finding.
* Final -> Fatherrexim2024-03-21
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* Remove New_Game itemrexim2024-03-21
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* Shrek -> Guardrexim2024-03-21
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* Introduce the Final Eeper as the destinationrexim2024-03-21
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* Animate transition between the eye statesrexim2024-03-21
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* Angry eyes when the boss is about to kill yourexim2024-03-20
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* Implement eyes for the bossesrexim2024-03-20
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* Deactivate attack cooldown when the Boss cannot reach the playerrexim2024-03-20
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* Introduce New_Game item that reloads the game on picking it uprexim2024-03-20
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* Bomb => Bomb_Genrexim2024-03-19
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* Outline Second Boss idearexim2024-03-19
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* Replace Text Level format with Imagerexim2024-03-19