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* Instantiate IVector2_Queuerexim2024-03-17
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* Instantiate Double_IOrexim2024-03-17
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* Display the duration of the last turn on the screenrexim2024-03-17
| | | | Along with FPS
* Make bosses not bump into each other during path findingrexim2024-03-16
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* Stop Explosion Line on hitting Player or a Boss.rexim2024-03-16
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* Introduce Boss_Behaviorrexim2024-03-16
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* Introduce Urmom color to the Paletterexim2024-03-16
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* Introduce array of bossesrexim2024-03-16
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* Shrek_State -> Boss_Staterexim2024-03-16
| | | | | Now it is a reusable state for several bosses. We also moved the size of the boss into its state.
* Recompute_Shrek_Path -> Recompute_Path_For_Bodyrexim2024-03-16
| | | | | Deshrek the Path Finding function. Now it should be usable for more bosses.
* Shrek_Path -> Path_Maprexim2024-03-16
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* Outline additional workrexim2024-03-16
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* Contains_Walls -> Body_Can_Stand_Hererexim2024-03-15
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* Add square easing to Interpolate_Positionsrexim2024-03-15
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* Check the boundaries of the maprexim2024-03-15
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* Implement the palette editorrexim2024-03-15
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* Make Palette Editor actual usefulrexim2024-03-15
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* Make Palette Editor block inputs for the Playerrexim2024-03-14
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* Introduce rough implementation of the palette editorrexim2024-03-14
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* Finally! Useful Unions!rexim2024-03-13
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* Adjust some Shrek parametersrexim2024-03-13
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* Implement proper path finding for shrekrexim2024-03-13
| | | | Based on BFS
* Implement Shrek Path Findingrexim2024-03-13
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* Make Shrek actually chase the Playerrexim2024-03-13
| | | | It's not perfect yet, but we are getting there.
* Add Shrek regenerationrexim2024-03-12
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* Implement the dead Shrekrexim2024-03-12
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* Fix blinking of the counter and health bar on Shrekrexim2024-03-12
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* Introduce Health and Damage for Shrekrexim2024-03-12
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* Implement Checkpointsrexim2024-03-12
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* Improve Shrek AIrexim2024-03-11
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* Initial Shrek AIrexim2024-03-11
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* Introduce Bomb Slotsrexim2024-03-11
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* Implement bomb regenerationrexim2024-03-11
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* Lock FPS to 60rexim2024-03-10
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* First Boss and Smooth Turn Animationrexim2024-03-10
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* Implement the deth conditionrexim2024-03-10
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* Introduce explosionsrexim2024-03-10
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* Implement placing the bombsrexim2024-03-09
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* Current_World -> Maprexim2024-03-09
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* Implement Bomb placing moderexim2024-03-09
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* Ready. Set. Go!rexim2024-03-08