index
:
eepers
main
Simple Turn-based Game
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
game.adb
Commit message (
Collapse
)
Author
Age
*
Recompute_Shrek_Path -> Recompute_Path_For_Body
rexim
2024-03-16
|
|
|
|
|
Deshrek the Path Finding function. Now it should be usable for more bosses.
*
Shrek_Path -> Path_Map
rexim
2024-03-16
|
*
Outline additional work
rexim
2024-03-16
|
*
Contains_Walls -> Body_Can_Stand_Here
rexim
2024-03-15
|
*
Add square easing to Interpolate_Positions
rexim
2024-03-15
|
*
Check the boundaries of the map
rexim
2024-03-15
|
*
Implement the palette editor
rexim
2024-03-15
|
*
Make Palette Editor actual useful
rexim
2024-03-15
|
*
Make Palette Editor block inputs for the Player
rexim
2024-03-14
|
*
Introduce rough implementation of the palette editor
rexim
2024-03-14
|
*
Finally! Useful Unions!
rexim
2024-03-13
|
*
Adjust some Shrek parameters
rexim
2024-03-13
|
*
Implement proper path finding for shrek
rexim
2024-03-13
|
|
|
|
Based on BFS
*
Implement Shrek Path Finding
rexim
2024-03-13
|
*
Make Shrek actually chase the Player
rexim
2024-03-13
|
|
|
|
It's not perfect yet, but we are getting there.
*
Add Shrek regeneration
rexim
2024-03-12
|
*
Implement the dead Shrek
rexim
2024-03-12
|
*
Fix blinking of the counter and health bar on Shrek
rexim
2024-03-12
|
*
Introduce Health and Damage for Shrek
rexim
2024-03-12
|
*
Implement Checkpoints
rexim
2024-03-12
|
*
Improve Shrek AI
rexim
2024-03-11
|
*
Initial Shrek AI
rexim
2024-03-11
|
*
Introduce Bomb Slots
rexim
2024-03-11
|
*
Implement bomb regeneration
rexim
2024-03-11
|
*
Lock FPS to 60
rexim
2024-03-10
|
*
First Boss and Smooth Turn Animation
rexim
2024-03-10
|
*
Implement the deth condition
rexim
2024-03-10
|
*
Introduce explosions
rexim
2024-03-10
|
*
Implement placing the bombs
rexim
2024-03-09
|
*
Current_World -> Map
rexim
2024-03-09
|
*
Implement Bomb placing mode
rexim
2024-03-09
|
*
Ready. Set. Go!
rexim
2024-03-08