summaryrefslogtreecommitdiff
path: root/game.adb
Commit message (Collapse)AuthorAge
* Increase Wake Up Radius for Fatherrexim2024-03-23
|
* Improve controlsrexim2024-03-23
| | | | | - Allow moving with arrows too - Restart on any key press after ded
* Eyes for the Playerrexim2024-03-23
|
* Initialize Eye Angles of Eepersrexim2024-03-23
|
* Use renames for spawning functionsrexim2024-03-23
|
* Start to use Ada's "renames" to make the code more compactrexim2024-03-23
|
* Remove dead coderexim2024-03-23
|
* Implement Angular Velocity for the Eyesrexim2024-03-23
|
* Update TODOsrexim2024-03-22
|
* Update TODOsrexim2024-03-22
|
* Update TODOsrexim2024-03-22
|
* Change working directory to the application directoryrexim2024-03-22
|
* Statically build libgnatrexim2024-03-22
|
* Compile MinGW build with Windows Subsystemrexim2024-03-22
|
* Improve the palette and map a bitrexim2024-03-22
|
* Make checkpoints refill the bombsrexim2024-03-22
|
* Prefix Cell Kindrexim2024-03-22
|
* Update TODOsrexim2024-03-22
|
* Update TODOsrexim2024-03-22
|
* Factor out Allocate_Eeper() functionrexim2024-03-22
|
* Explore the role of the Barricadesrexim2024-03-22
|
* Keep rendering Player on Turn_Animation even if Deadrexim2024-03-22
|
* Prefix Item Kindsrexim2024-03-22
|
* Touching father start NG+rexim2024-03-22
|
* Set initial position of the camera at the Father's positionrexim2024-03-22
|
* Initialize Eyes on Spawning the Eepersrexim2024-03-22
|
* Place the bomb directly at the Player's positionrexim2024-03-22
|
* Fix dodging Eeper bugrexim2024-03-22
|
* Eyes_Cringe on Damagerexim2024-03-22
|
* Add more Eyes Expressionsrexim2024-03-22
| | | | | - Cringe - Surprised
* Fix some TODOsrexim2024-03-22
| | | | | - Randomize Path Finding to spice it up, - Fix the bug with explosions being treated as wall during Path Finding.
* I guess Path Finding is already "Smart"?rexim2024-03-21
| | | | At least the code works almost exactly as described in the TODO
* Final -> Fatherrexim2024-03-21
|
* Remove New_Game itemrexim2024-03-21
|
* Urmom -> Motherrexim2024-03-21
|
* Boss -> Eeperrexim2024-03-21
|
* Shrek -> Guardrexim2024-03-21
|
* Update TODOsrexim2024-03-21
|
* Update TODOsrexim2024-03-21
|
* Update TODOsrexim2024-03-21
|
* Update TODOsrexim2024-03-21
|
* Update TODOsrexim2024-03-21
|
* Introduce the Final Eeper as the destinationrexim2024-03-21
|
* Windows buildrexim2024-03-21
|
* Animate transition between the eye statesrexim2024-03-21
|
* Update TODOsrexim2024-03-20
|
* Update TODOsrexim2024-03-20
|
* Update TODOsrexim2024-03-20
|
* Update TODOsrexim2024-03-20
|
* Angry eyes when the boss is about to kill yourexim2024-03-20
|