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Simple Turn-based Game
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game.adb
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Author
Age
*
Update TODOs
rexim
2024-03-21
*
Update TODOs
rexim
2024-03-21
*
Update TODOs
rexim
2024-03-21
*
Introduce the Final Eeper as the destination
rexim
2024-03-21
*
Windows build
rexim
2024-03-21
*
Animate transition between the eye states
rexim
2024-03-21
*
Update TODOs
rexim
2024-03-20
*
Update TODOs
rexim
2024-03-20
*
Update TODOs
rexim
2024-03-20
*
Update TODOs
rexim
2024-03-20
*
Angry eyes when the boss is about to kill you
rexim
2024-03-20
*
Implement eyes for the bosses
rexim
2024-03-20
*
Deactivate attack cooldown when the Boss cannot reach the player
rexim
2024-03-20
*
Update TODOs
rexim
2024-03-20
*
Introduce New_Game item that reloads the game on picking it up
rexim
2024-03-20
*
Bomb => Bomb_Gen
rexim
2024-03-19
*
TODO: Path finding on a separate thread
rexim
2024-03-19
*
TODO: Camera shaking when big bosses (Shrek and Urmom) make moves
rexim
2024-03-19
*
Update TODOs
rexim
2024-03-19
*
Update TODOs
rexim
2024-03-19
*
Update TODOs
rexim
2024-03-19
*
Outline Second Boss idea
rexim
2024-03-19
*
Fix checkpoint bug
rexim
2024-03-19
*
Replace Text Level format with Image
rexim
2024-03-19
*
Update TODOs
rexim
2024-03-18
*
Make Urmom even Bigger
rexim
2024-03-18
*
Introduce Gnomes
rexim
2024-03-18
*
Factor out HSV_To_RGB function
rexim
2024-03-18
*
Get rid of Step() and Opposite() function
rexim
2024-03-18
*
Implement the mechanism for "Wide Doors"
rexim
2024-03-18
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Use the same color for both keys and doors
rexim
2024-03-18
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TODO: Deactivate attack cooldown when the Boss cannot reach the player
rexim
2024-03-17
*
Update TODOs
rexim
2024-03-17
*
TODO: Allow moving with arrows too
rexim
2024-03-17
*
TODO: Use the same color for Doors and Keys
rexim
2024-03-17
*
Update TODOs
rexim
2024-03-17
*
Improve the design of the second boss room
rexim
2024-03-17
*
Optimize path finding, remove custom queue.
rexim
2024-03-17
*
Instantiate IVector2_Queue
rexim
2024-03-17
*
Instantiate Double_IO
rexim
2024-03-17
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Display the duration of the last turn on the screen
rexim
2024-03-17
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Make bosses not bump into each other during path finding
rexim
2024-03-16
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Stop Explosion Line on hitting Player or a Boss.
rexim
2024-03-16
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Introduce Boss_Behavior
rexim
2024-03-16
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Introduce Urmom color to the Palette
rexim
2024-03-16
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Introduce array of bosses
rexim
2024-03-16
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Shrek_State -> Boss_State
rexim
2024-03-16
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Recompute_Shrek_Path -> Recompute_Path_For_Body
rexim
2024-03-16
*
Shrek_Path -> Path_Map
rexim
2024-03-16
*
Outline additional work
rexim
2024-03-16
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