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* Factor out HSV_To_RGB functionrexim2024-03-18
* Get rid of Step() and Opposite() functionrexim2024-03-18
* Implement the mechanism for "Wide Doors"rexim2024-03-18
* Use the same color for both keys and doorsrexim2024-03-18
* TODO: Deactivate attack cooldown when the Boss cannot reach the playerrexim2024-03-17
* Update TODOsrexim2024-03-17
* TODO: Allow moving with arrows toorexim2024-03-17
* TODO: Use the same color for Doors and Keysrexim2024-03-17
* Update TODOsrexim2024-03-17
* Improve the design of the second boss roomrexim2024-03-17
* Optimize path finding, remove custom queue.rexim2024-03-17
* Instantiate IVector2_Queuerexim2024-03-17
* Instantiate Double_IOrexim2024-03-17
* Display the duration of the last turn on the screenrexim2024-03-17
* Make bosses not bump into each other during path findingrexim2024-03-16
* Stop Explosion Line on hitting Player or a Boss.rexim2024-03-16
* Introduce Boss_Behaviorrexim2024-03-16
* Introduce Urmom color to the Paletterexim2024-03-16
* Introduce array of bossesrexim2024-03-16
* Shrek_State -> Boss_Staterexim2024-03-16
* Recompute_Shrek_Path -> Recompute_Path_For_Bodyrexim2024-03-16
* Shrek_Path -> Path_Maprexim2024-03-16
* Outline additional workrexim2024-03-16
* Contains_Walls -> Body_Can_Stand_Hererexim2024-03-15
* Add square easing to Interpolate_Positionsrexim2024-03-15
* Check the boundaries of the maprexim2024-03-15
* Implement the palette editorrexim2024-03-15
* Make Palette Editor actual usefulrexim2024-03-15
* Make Palette Editor block inputs for the Playerrexim2024-03-14
* Introduce rough implementation of the palette editorrexim2024-03-14
* Finally! Useful Unions!rexim2024-03-13
* Adjust some Shrek parametersrexim2024-03-13
* Implement proper path finding for shrekrexim2024-03-13
* Implement Shrek Path Findingrexim2024-03-13
* Make Shrek actually chase the Playerrexim2024-03-13
* Add Shrek regenerationrexim2024-03-12
* Implement the dead Shrekrexim2024-03-12
* Fix blinking of the counter and health bar on Shrekrexim2024-03-12
* Introduce Health and Damage for Shrekrexim2024-03-12
* Implement Checkpointsrexim2024-03-12
* Improve Shrek AIrexim2024-03-11
* Initial Shrek AIrexim2024-03-11
* Introduce Bomb Slotsrexim2024-03-11
* Implement bomb regenerationrexim2024-03-11
* Lock FPS to 60rexim2024-03-10
* First Boss and Smooth Turn Animationrexim2024-03-10
* Implement the deth conditionrexim2024-03-10
* Introduce explosionsrexim2024-03-10
* Implement placing the bombsrexim2024-03-09
* Current_World -> Maprexim2024-03-09