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* Explore the role of the Barricadesrexim2024-03-22
* Adjust Paletterexim2024-03-22
* Final -> Fatherrexim2024-03-21
* Shrek -> Guardrexim2024-03-21
* Introduce the Final Eeper as the destinationrexim2024-03-21
* Implement eyes for the bossesrexim2024-03-20
* Introduce New_Game item that reloads the game on picking it uprexim2024-03-20
* Introduce Gnomesrexim2024-03-18
* Get rid of Step() and Opposite() functionrexim2024-03-18
* Use the same color for both keys and doorsrexim2024-03-18
* Introduce Urmom color to the Paletterexim2024-03-16
* Implement the palette editorrexim2024-03-15
* Make Palette Editor actual usefulrexim2024-03-15
* Introduce rough implementation of the palette editorrexim2024-03-14
* Create file with the paletterexim2024-03-14