| Commit message (Collapse) | Author | Age | ||
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| * | Keep rendering Player on Turn_Animation even if Dead | rexim | 2024-03-22 | |
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| * | Prefix Item Kinds | rexim | 2024-03-22 | |
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| * | Touching father start NG+ | rexim | 2024-03-22 | |
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| * | Set initial position of the camera at the Father's position | rexim | 2024-03-22 | |
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| * | Initialize Eyes on Spawning the Eepers | rexim | 2024-03-22 | |
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| * | Adjust Palette | rexim | 2024-03-22 | |
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| * | Place the bomb directly at the Player's position | rexim | 2024-03-22 | |
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| * | Fix dodging Eeper bug | rexim | 2024-03-22 | |
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| * | Eyes_Cringe on Damage | rexim | 2024-03-22 | |
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| * | Add more Eyes Expressions | rexim | 2024-03-22 | |
| | | | | | | - Cringe - Surprised | |||
| * | Fix some TODOs | rexim | 2024-03-22 | |
| | | | | | | - Randomize Path Finding to spice it up, - Fix the bug with explosions being treated as wall during Path Finding. | |||
| * | I guess Path Finding is already "Smart"? | rexim | 2024-03-21 | |
| | | | | | At least the code works almost exactly as described in the TODO | |||
| * | Final -> Father | rexim | 2024-03-21 | |
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| * | Remove New_Game item | rexim | 2024-03-21 | |
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| * | Urmom -> Mother | rexim | 2024-03-21 | |
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| * | Boss -> Eeper | rexim | 2024-03-21 | |
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| * | Shrek -> Guard | rexim | 2024-03-21 | |
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| * | Update TODOs | rexim | 2024-03-21 | |
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| * | Update TODOs | rexim | 2024-03-21 | |
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| * | Update TODOs | rexim | 2024-03-21 | |
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| * | Update TODOs | rexim | 2024-03-21 | |
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| * | Update the name of the game in README | rexim | 2024-03-21 | |
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| * | Gitignore exe | rexim | 2024-03-21 | |
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| * | Update TODOs | rexim | 2024-03-21 | |
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| * | Introduce the Final Eeper as the destination | rexim | 2024-03-21 | |
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| * | Windows build | rexim | 2024-03-21 | |
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| * | Animate transition between the eye states | rexim | 2024-03-21 | |
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| * | Update TODOs | rexim | 2024-03-20 | |
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| * | Update TODOs | rexim | 2024-03-20 | |
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| * | Update TODOs | rexim | 2024-03-20 | |
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| * | Update TODOs | rexim | 2024-03-20 | |
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| * | Angry eyes when the boss is about to kill you | rexim | 2024-03-20 | |
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| * | Implement eyes for the bosses | rexim | 2024-03-20 | |
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| * | Deactivate attack cooldown when the Boss cannot reach the player | rexim | 2024-03-20 | |
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| * | Update TODOs | rexim | 2024-03-20 | |
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| * | Introduce New_Game item that reloads the game on picking it up | rexim | 2024-03-20 | |
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| * | Bomb => Bomb_Gen | rexim | 2024-03-19 | |
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| * | TODO: Path finding on a separate thread | rexim | 2024-03-19 | |
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| * | TODO: Camera shaking when big bosses (Shrek and Urmom) make moves | rexim | 2024-03-19 | |
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| * | Update TODOs | rexim | 2024-03-19 | |
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| * | Update TODOs | rexim | 2024-03-19 | |
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| * | Update TODOs | rexim | 2024-03-19 | |
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| * | Outline Second Boss idea | rexim | 2024-03-19 | |
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| * | Fix checkpoint bug | rexim | 2024-03-19 | |
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| * | Replace Text Level format with Image | rexim | 2024-03-19 | |
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| * | Update TODOs | rexim | 2024-03-18 | |
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| * | Make Urmom even Bigger | rexim | 2024-03-18 | |
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| * | Introduce Gnomes | rexim | 2024-03-18 | |
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| * | Factor out HSV_To_RGB function | rexim | 2024-03-18 | |
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| * | Get rid of Step() and Opposite() function | rexim | 2024-03-18 | |
| | | | | | Replace them with Direction_Vector table | |||
