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* Update TODOsrexim2024-03-21
* Update the name of the game in READMErexim2024-03-21
* Gitignore exerexim2024-03-21
* Update TODOsrexim2024-03-21
* Introduce the Final Eeper as the destinationrexim2024-03-21
* Windows buildrexim2024-03-21
* Animate transition between the eye statesrexim2024-03-21
* Update TODOsrexim2024-03-20
* Update TODOsrexim2024-03-20
* Update TODOsrexim2024-03-20
* Update TODOsrexim2024-03-20
* Angry eyes when the boss is about to kill yourexim2024-03-20
* Implement eyes for the bossesrexim2024-03-20
* Deactivate attack cooldown when the Boss cannot reach the playerrexim2024-03-20
* Update TODOsrexim2024-03-20
* Introduce New_Game item that reloads the game on picking it uprexim2024-03-20
* Bomb => Bomb_Genrexim2024-03-19
* TODO: Path finding on a separate threadrexim2024-03-19
* TODO: Camera shaking when big bosses (Shrek and Urmom) make movesrexim2024-03-19
* Update TODOsrexim2024-03-19
* Update TODOsrexim2024-03-19
* Update TODOsrexim2024-03-19
* Outline Second Boss idearexim2024-03-19
* Fix checkpoint bugrexim2024-03-19
* Replace Text Level format with Imagerexim2024-03-19
* Update TODOsrexim2024-03-18
* Make Urmom even Biggerrexim2024-03-18
* Introduce Gnomesrexim2024-03-18
* Factor out HSV_To_RGB functionrexim2024-03-18
* Get rid of Step() and Opposite() functionrexim2024-03-18
* Implement the mechanism for "Wide Doors"rexim2024-03-18
* Use the same color for both keys and doorsrexim2024-03-18
* TODO: Deactivate attack cooldown when the Boss cannot reach the playerrexim2024-03-17
* Update TODOsrexim2024-03-17
* TODO: Allow moving with arrows toorexim2024-03-17
* TODO: Use the same color for Doors and Keysrexim2024-03-17
* Update TODOsrexim2024-03-17
* Improve the design of the second boss roomrexim2024-03-17
* Optimize path finding, remove custom queue.rexim2024-03-17
* Instantiate IVector2_Queuerexim2024-03-17
* Instantiate Double_IOrexim2024-03-17
* Display the duration of the last turn on the screenrexim2024-03-17
* Implement custom ring buffer style queuerexim2024-03-17
* Make bosses not bump into each other during path findingrexim2024-03-16
* Stop Explosion Line on hitting Player or a Boss.rexim2024-03-16
* Introduce Boss_Behaviorrexim2024-03-16
* Introduce Urmom color to the Paletterexim2024-03-16
* Introduce array of bossesrexim2024-03-16
* Shrek_State -> Boss_Staterexim2024-03-16
* Recompute_Shrek_Path -> Recompute_Path_For_Bodyrexim2024-03-16