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* Merge branch 'tutorial'rexim2024-03-30
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| * Update CHANGELOGrexim2024-03-30
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| * Finish the Tutorialrexim2024-03-30
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| * Slightly increase waiting for bomb tutorial timerexim2024-03-30
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| * Roughly outline the tutorialrexim2024-03-30
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* Merge branch 'super-old-gcc'rexim2024-03-28
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| * Pass -pthread to linkerrexim2024-03-28
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| * Try to make the game compilable on super old gccrexim2024-03-28
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* Add itch.io linkrexim2024-03-27
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* Update building instructionsrexim2024-03-27
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* Rename "Quick Start" to "Building from Source Code"rexim2024-03-27
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* Update Download linkrexim2024-03-27
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* Add Download link to the READMErexim2024-03-27
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* Port Source Code to Ada 2012rexim2024-03-27
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* Add #18 to CHANGELOGrexim2024-03-26
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* Merge pull request #18 from cornishon/right_shift_alsoAlexey Kutepov2024-03-26
|\ | | | | Add support for running with right shift
| * add support for running with right shift pressedAdam Zadrożny2024-03-25
| | | | | | | | | | | | I personally find it much more convenient to use my other hand to hold the shift to run. The behaviour of left shift is left unchanged.
* | Add the CHANGELOG.md filerexim2024-03-25
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* | Merge pull request #13 from Eropi4/macos-buildAlexey Kutepov2024-03-25
|\ \ | | | | | | Add macos (unified) build script
| * | Remove raylib headers so to not ruin the GitHub stats ;)rexim2024-03-25
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| * | Replace copies with symlinks as it was in the original zip archiverexim2024-03-25
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| * | Add macos (unified) build scriptYehor Melnykov2024-03-24
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* | | Remove irrelevant TODOsrexim2024-03-25
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* | Update versionv1.2rexim2024-03-25
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* | Merge remote-tracking branch 'origin/main'rexim2024-03-25
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| * \ Merge pull request #15 from LainLayer/movement_testingAlexey Kutepov2024-03-25
| |\ \ | | | | | | | | apply `* (1.0 / Command_Queue.Size)` to turn duration to make rapid movement feel less delayed
| | * | Reduce capacity of queue. Bump turn duration on sprint.rexim2024-03-25
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| | * | test reducing turn duration relative to queue sizeLainLayer2024-03-24
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* / / Update version. Remove debug log.rexim2024-03-25
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* | Store Items in a fixed plain array #8v1.1rexim2024-03-25
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* | Queue Player Commands #4rexim2024-03-25
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* Update README.mdAlexey Kutepov2024-03-24
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* Update README.mdAlexey Kutepov2024-03-24
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* Merge pull request #2 from LainLayer/fix_gcc13_garbageAlexey Kutepov2024-03-24
|\ | | | | fixed bizzare gcc13 ada warnings and error
| * fixed bizzare gcc13 ada warnings and errorLainLayer2024-03-24
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* The game is written entirely in Ada nowrexim2024-03-24
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* Add logo to READMErexim2024-03-24
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* One last thingv1.0rexim2024-03-24
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* Update TODOsrexim2024-03-24
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* Minor improvementsrexim2024-03-24
| | | | | - Better cringe eyes - Restarting the game clears up inventory
* Running moderexim2024-03-24
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* Don't stack the damage for Eepersrexim2024-03-24
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* Set Window Iconrexim2024-03-24
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* Icon for Windows Buildrexim2024-03-24
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* game -> eepersrexim2024-03-24
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* Fix ambient music on Windowsrexim2024-03-24
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* Soundsrexim2024-03-23
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* Create assets folderrexim2024-03-23
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* Increase Wake Up Radius for Fatherrexim2024-03-23
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* Improve controlsrexim2024-03-23
| | | | | - Allow moving with arrows too - Restart on any key press after ded