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Simple Turn-based Game
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Author
Age
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Remove New_Game item
rexim
2024-03-21
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Urmom -> Mother
rexim
2024-03-21
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Boss -> Eeper
rexim
2024-03-21
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Shrek -> Guard
rexim
2024-03-21
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Update TODOs
rexim
2024-03-21
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Update TODOs
rexim
2024-03-21
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Update TODOs
rexim
2024-03-21
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Update TODOs
rexim
2024-03-21
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Update the name of the game in README
rexim
2024-03-21
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Gitignore exe
rexim
2024-03-21
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Update TODOs
rexim
2024-03-21
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Introduce the Final Eeper as the destination
rexim
2024-03-21
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Windows build
rexim
2024-03-21
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Animate transition between the eye states
rexim
2024-03-21
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Update TODOs
rexim
2024-03-20
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Update TODOs
rexim
2024-03-20
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Update TODOs
rexim
2024-03-20
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Update TODOs
rexim
2024-03-20
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Angry eyes when the boss is about to kill you
rexim
2024-03-20
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Implement eyes for the bosses
rexim
2024-03-20
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Deactivate attack cooldown when the Boss cannot reach the player
rexim
2024-03-20
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Update TODOs
rexim
2024-03-20
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Introduce New_Game item that reloads the game on picking it up
rexim
2024-03-20
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Bomb => Bomb_Gen
rexim
2024-03-19
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TODO: Path finding on a separate thread
rexim
2024-03-19
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TODO: Camera shaking when big bosses (Shrek and Urmom) make moves
rexim
2024-03-19
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Update TODOs
rexim
2024-03-19
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Update TODOs
rexim
2024-03-19
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Update TODOs
rexim
2024-03-19
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Outline Second Boss idea
rexim
2024-03-19
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Fix checkpoint bug
rexim
2024-03-19
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Replace Text Level format with Image
rexim
2024-03-19
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Update TODOs
rexim
2024-03-18
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Make Urmom even Bigger
rexim
2024-03-18
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Introduce Gnomes
rexim
2024-03-18
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Factor out HSV_To_RGB function
rexim
2024-03-18
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Get rid of Step() and Opposite() function
rexim
2024-03-18
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Replace them with Direction_Vector table
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Implement the mechanism for "Wide Doors"
rexim
2024-03-18
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Use the same color for both keys and doors
rexim
2024-03-18
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TODO: Deactivate attack cooldown when the Boss cannot reach the player
rexim
2024-03-17
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Update TODOs
rexim
2024-03-17
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TODO: Allow moving with arrows too
rexim
2024-03-17
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TODO: Use the same color for Doors and Keys
rexim
2024-03-17
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Update TODOs
rexim
2024-03-17
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Improve the design of the second boss room
rexim
2024-03-17
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Optimize path finding, remove custom queue.
rexim
2024-03-17
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Instantiate IVector2_Queue
rexim
2024-03-17
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Instantiate Double_IO
rexim
2024-03-17
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Display the duration of the last turn on the screen
rexim
2024-03-17
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Along with FPS
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Implement custom ring buffer style queue
rexim
2024-03-17
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