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* Add macos (unified) build scriptYehor Melnykov2024-03-24
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* Update README.mdAlexey Kutepov2024-03-24
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* Update README.mdAlexey Kutepov2024-03-24
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* Merge pull request #2 from LainLayer/fix_gcc13_garbageAlexey Kutepov2024-03-24
|\ | | | | fixed bizzare gcc13 ada warnings and error
| * fixed bizzare gcc13 ada warnings and errorLainLayer2024-03-24
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* The game is written entirely in Ada nowrexim2024-03-24
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* Add logo to READMErexim2024-03-24
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* One last thingv1.0rexim2024-03-24
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* Update TODOsrexim2024-03-24
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* Minor improvementsrexim2024-03-24
| | | | | - Better cringe eyes - Restarting the game clears up inventory
* Running moderexim2024-03-24
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* Don't stack the damage for Eepersrexim2024-03-24
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* Set Window Iconrexim2024-03-24
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* Icon for Windows Buildrexim2024-03-24
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* game -> eepersrexim2024-03-24
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* Fix ambient music on Windowsrexim2024-03-24
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* Soundsrexim2024-03-23
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* Create assets folderrexim2024-03-23
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* Increase Wake Up Radius for Fatherrexim2024-03-23
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* Improve controlsrexim2024-03-23
| | | | | - Allow moving with arrows too - Restart on any key press after ded
* Eyes for the Playerrexim2024-03-23
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* Initialize Eye Angles of Eepersrexim2024-03-23
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* Use renames for spawning functionsrexim2024-03-23
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* Start to use Ada's "renames" to make the code more compactrexim2024-03-23
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* Remove dead coderexim2024-03-23
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* Implement Angular Velocity for the Eyesrexim2024-03-23
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* Update TODOsrexim2024-03-22
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* Update TODOsrexim2024-03-22
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* Update Paletterexim2024-03-22
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* Update TODOsrexim2024-03-22
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* Update the background colorrexim2024-03-22
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* Change working directory to the application directoryrexim2024-03-22
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* Statically build libgnatrexim2024-03-22
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* Update READMErexim2024-03-22
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* build.sh -> build-linux.shrexim2024-03-22
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* Compile MinGW build with Windows Subsystemrexim2024-03-22
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* Improve the palette and map a bitrexim2024-03-22
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* Make checkpoints refill the bombsrexim2024-03-22
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* Prefix Cell Kindrexim2024-03-22
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* Update TODOsrexim2024-03-22
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* Update TODOsrexim2024-03-22
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* Factor out Allocate_Eeper() functionrexim2024-03-22
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* Explore the role of the Barricadesrexim2024-03-22
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* Keep rendering Player on Turn_Animation even if Deadrexim2024-03-22
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* Prefix Item Kindsrexim2024-03-22
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* Touching father start NG+rexim2024-03-22
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* Set initial position of the camera at the Father's positionrexim2024-03-22
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* Initialize Eyes on Spawning the Eepersrexim2024-03-22
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* Adjust Paletterexim2024-03-22
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* Place the bomb directly at the Player's positionrexim2024-03-22
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