| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | Add the CHANGELOG.md file | rexim | 2024-03-25 |
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| * | Merge pull request #13 from Eropi4/macos-build | Alexey Kutepov | 2024-03-25 |
| |\ | | | | | Add macos (unified) build script | ||
| | * | Remove raylib headers so to not ruin the GitHub stats ;) | rexim | 2024-03-25 |
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| | * | Replace copies with symlinks as it was in the original zip archive | rexim | 2024-03-25 |
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| | * | Add macos (unified) build script | Yehor Melnykov | 2024-03-24 |
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| * | | Remove irrelevant TODOs | rexim | 2024-03-25 |
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| * | | Update versionv1.2 | rexim | 2024-03-25 |
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| * | | Merge remote-tracking branch 'origin/main' | rexim | 2024-03-25 |
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| | * \ | Merge pull request #15 from LainLayer/movement_testing | Alexey Kutepov | 2024-03-25 |
| | |\ \ | | | | | | | | | apply `* (1.0 / Command_Queue.Size)` to turn duration to make rapid movement feel less delayed | ||
| | | * | | Reduce capacity of queue. Bump turn duration on sprint. | rexim | 2024-03-25 |
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| | | * | | test reducing turn duration relative to queue size | LainLayer | 2024-03-24 |
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| * / / | Update version. Remove debug log. | rexim | 2024-03-25 |
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| * | | Store Items in a fixed plain array #8v1.1 | rexim | 2024-03-25 |
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| * | | Queue Player Commands #4 | rexim | 2024-03-25 |
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| * | Update README.md | Alexey Kutepov | 2024-03-24 |
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| * | Update README.md | Alexey Kutepov | 2024-03-24 |
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| * | Merge pull request #2 from LainLayer/fix_gcc13_garbage | Alexey Kutepov | 2024-03-24 |
| |\ | | | | | fixed bizzare gcc13 ada warnings and error | ||
| | * | fixed bizzare gcc13 ada warnings and error | LainLayer | 2024-03-24 |
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| * | The game is written entirely in Ada now | rexim | 2024-03-24 |
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| * | Add logo to README | rexim | 2024-03-24 |
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| * | One last thingv1.0 | rexim | 2024-03-24 |
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| * | Update TODOs | rexim | 2024-03-24 |
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| * | Minor improvements | rexim | 2024-03-24 |
| | | | | | | - Better cringe eyes - Restarting the game clears up inventory | ||
| * | Running mode | rexim | 2024-03-24 |
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| * | Don't stack the damage for Eepers | rexim | 2024-03-24 |
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| * | Set Window Icon | rexim | 2024-03-24 |
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| * | Icon for Windows Build | rexim | 2024-03-24 |
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| * | game -> eepers | rexim | 2024-03-24 |
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| * | Fix ambient music on Windows | rexim | 2024-03-24 |
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| * | Sounds | rexim | 2024-03-23 |
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| * | Create assets folder | rexim | 2024-03-23 |
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| * | Increase Wake Up Radius for Father | rexim | 2024-03-23 |
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| * | Improve controls | rexim | 2024-03-23 |
| | | | | | | - Allow moving with arrows too - Restart on any key press after ded | ||
| * | Eyes for the Player | rexim | 2024-03-23 |
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| * | Initialize Eye Angles of Eepers | rexim | 2024-03-23 |
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| * | Use renames for spawning functions | rexim | 2024-03-23 |
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| * | Start to use Ada's "renames" to make the code more compact | rexim | 2024-03-23 |
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| * | Remove dead code | rexim | 2024-03-23 |
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| * | Implement Angular Velocity for the Eyes | rexim | 2024-03-23 |
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| * | Update TODOs | rexim | 2024-03-22 |
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| * | Update TODOs | rexim | 2024-03-22 |
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| * | Update Palette | rexim | 2024-03-22 |
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| * | Update TODOs | rexim | 2024-03-22 |
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| * | Update the background color | rexim | 2024-03-22 |
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| * | Change working directory to the application directory | rexim | 2024-03-22 |
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| * | Statically build libgnat | rexim | 2024-03-22 |
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| * | Update README | rexim | 2024-03-22 |
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| * | build.sh -> build-linux.sh | rexim | 2024-03-22 |
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| * | Compile MinGW build with Windows Subsystem | rexim | 2024-03-22 |
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| * | Improve the palette and map a bit | rexim | 2024-03-22 |
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