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Simple Turn-based Game
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Statically build libgnat
rexim
2024-03-22
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Update README
rexim
2024-03-22
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build.sh -> build-linux.sh
rexim
2024-03-22
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Compile MinGW build with Windows Subsystem
rexim
2024-03-22
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Improve the palette and map a bit
rexim
2024-03-22
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Make checkpoints refill the bombs
rexim
2024-03-22
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Prefix Cell Kind
rexim
2024-03-22
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Update TODOs
rexim
2024-03-22
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Update TODOs
rexim
2024-03-22
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Factor out Allocate_Eeper() function
rexim
2024-03-22
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Explore the role of the Barricades
rexim
2024-03-22
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Keep rendering Player on Turn_Animation even if Dead
rexim
2024-03-22
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Prefix Item Kinds
rexim
2024-03-22
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Touching father start NG+
rexim
2024-03-22
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Set initial position of the camera at the Father's position
rexim
2024-03-22
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Initialize Eyes on Spawning the Eepers
rexim
2024-03-22
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Adjust Palette
rexim
2024-03-22
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Place the bomb directly at the Player's position
rexim
2024-03-22
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Fix dodging Eeper bug
rexim
2024-03-22
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Eyes_Cringe on Damage
rexim
2024-03-22
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Add more Eyes Expressions
rexim
2024-03-22
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- Cringe - Surprised
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Fix some TODOs
rexim
2024-03-22
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- Randomize Path Finding to spice it up, - Fix the bug with explosions being treated as wall during Path Finding.
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I guess Path Finding is already "Smart"?
rexim
2024-03-21
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At least the code works almost exactly as described in the TODO
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Final -> Father
rexim
2024-03-21
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Remove New_Game item
rexim
2024-03-21
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Urmom -> Mother
rexim
2024-03-21
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Boss -> Eeper
rexim
2024-03-21
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Shrek -> Guard
rexim
2024-03-21
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Update TODOs
rexim
2024-03-21
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Update TODOs
rexim
2024-03-21
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Update TODOs
rexim
2024-03-21
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Update TODOs
rexim
2024-03-21
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Update the name of the game in README
rexim
2024-03-21
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Gitignore exe
rexim
2024-03-21
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Update TODOs
rexim
2024-03-21
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Introduce the Final Eeper as the destination
rexim
2024-03-21
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Windows build
rexim
2024-03-21
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Animate transition between the eye states
rexim
2024-03-21
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Update TODOs
rexim
2024-03-20
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Update TODOs
rexim
2024-03-20
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Update TODOs
rexim
2024-03-20
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Update TODOs
rexim
2024-03-20
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Angry eyes when the boss is about to kill you
rexim
2024-03-20
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Implement eyes for the bosses
rexim
2024-03-20
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Deactivate attack cooldown when the Boss cannot reach the player
rexim
2024-03-20
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Update TODOs
rexim
2024-03-20
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Introduce New_Game item that reloads the game on picking it up
rexim
2024-03-20
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Bomb => Bomb_Gen
rexim
2024-03-19
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TODO: Path finding on a separate thread
rexim
2024-03-19
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TODO: Camera shaking when big bosses (Shrek and Urmom) make moves
rexim
2024-03-19
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