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* Outline additional workrexim2024-03-16
* Create the room for the second bossrexim2024-03-15
* Contains_Walls -> Body_Can_Stand_Hererexim2024-03-15
* Add square easing to Interpolate_Positionsrexim2024-03-15
* Check the boundaries of the maprexim2024-03-15
* Make Shrek's room biggerrexim2024-03-15
* Implement the palette editorrexim2024-03-15
* Make Palette Editor actual usefulrexim2024-03-15
* Make Palette Editor block inputs for the Playerrexim2024-03-14
* Introduce rough implementation of the palette editorrexim2024-03-14
* Create file with the paletterexim2024-03-14
* Finally! Useful Unions!rexim2024-03-13
* Adjust some Shrek parametersrexim2024-03-13
* Implement proper path finding for shrekrexim2024-03-13
* Implement Shrek Path Findingrexim2024-03-13
* Make Shrek actually chase the Playerrexim2024-03-13
* Add Shrek regenerationrexim2024-03-12
* Implement the dead Shrekrexim2024-03-12
* Fix blinking of the counter and health bar on Shrekrexim2024-03-12
* Introduce Health and Damage for Shrekrexim2024-03-12
* Implement Checkpointsrexim2024-03-12
* Improve Shrek AIrexim2024-03-11
* Initial Shrek AIrexim2024-03-11
* Introduce Bomb Slotsrexim2024-03-11
* Implement bomb regenerationrexim2024-03-11
* Lock FPS to 60rexim2024-03-10
* First Boss and Smooth Turn Animationrexim2024-03-10
* Implement the deth conditionrexim2024-03-10
* Introduce explosionsrexim2024-03-10
* Implement placing the bombsrexim2024-03-09
* Current_World -> Maprexim2024-03-09
* Implement Bomb placing moderexim2024-03-09
* Add README.rexim2024-03-08
* Ready. Set. Go!rexim2024-03-08