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-rw-r--r--game.adb11
1 files changed, 6 insertions, 5 deletions
diff --git a/game.adb b/game.adb
index 796a013..6649923 100644
--- a/game.adb
+++ b/game.adb
@@ -982,7 +982,7 @@ procedure Game is
Wake_Up_Radius: constant IVector2 := (3, 3);
begin
if Inside_Of_Rect(Eeper.Position, Eeper.Size, Game.Player.Position) then
- Load_Game_From_Image("map.png", Game, True);
+ Load_Game_From_Image("assets/map.png", Game, True);
elsif Inside_Of_Rect(Eeper.Position - Wake_Up_Radius, Eeper.Size + Wake_Up_Radius*2, Game.Player.Position) then
Eeper.Eyes_Target := Game.Player.Position;
Eeper.Eyes := Eyes_Open;
@@ -1347,8 +1347,8 @@ begin
Set_Exit_Key(KEY_NULL);
Random_Integer.Reset(Gen);
- Load_Colors("colors.txt");
- Load_Game_From_Image("map.png", Game, True);
+ Load_Colors("assets/colors.txt");
+ Load_Game_From_Image("assets/map.png", Game, True);
Game_Save_Checkpoint(Game);
while not Window_Should_Close loop
@@ -1375,13 +1375,13 @@ begin
if DEVELOPMENT then
if Is_Key_Pressed(KEY_R) then
- Load_Game_From_Image("map.png", Game, False);
+ Load_Game_From_Image("assets/map.png", Game, False);
end if;
if Is_Key_Pressed(KEY_O) then
Palette_Editor := not Palette_Editor;
if not Palette_Editor then
- Save_Colors("colors.txt");
+ Save_Colors("assets/colors.txt");
end if;
end if;
@@ -1563,3 +1563,4 @@ end;
-- TODO: Indicate how many bomb slots we have in HUD
-- TODO: Eyes of Father changing as the Player gets closer:
-- - Happy (very important to indicate that he's not hostile)
+-- TODO: Transition Player's eyes linearly in Euclidean space instead of angularly.