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-rw-r--r--game.adb7
1 files changed, 3 insertions, 4 deletions
diff --git a/game.adb b/game.adb
index 637d3bf..8e1ed6f 100644
--- a/game.adb
+++ b/game.adb
@@ -1263,13 +1263,13 @@ end;
-- - Don't update it
-- - When it becomes active again start from the max value
-- TODO: Eyes for Bosses
+-- TODO: Visual Clue that the Boss is about to kill the Player (only one step in Path Map)
-- TODO: Smarter Path Finding
-- - Recompute Path Map on each boss move. Not the Player turn. Because each Boss position change may affect the Path Map
-- - Move Bosses starting from the closest to the Player. You can find the distance in the current Path Map.
--- TODO: Side-room after first boss with Gnomes that drop keys to unlock bombs for the Second Boss @content
--- TODO: The role of Barriers is not explored enough
--- TODO: Visual Clue that the Boss is about to kill the Player (only one step in Path Map)
-- TODO: Show Boss Cooldown timer outside of the screen somehow
+-- TODO: Keys for the bomb gens of final boss @content
+-- TODO: The role of Barriers is not explored enough
-- TODO: "tutorial" does not "explain" how to place bomb @content
-- TODO: keep steping while you are holding a certain direction
-- Cause constantly tapping it feels like ass.
@@ -1294,7 +1294,6 @@ end;
-- TODO: Windows Build
-- https://www.adacore.com/download/more
-- TODO: Menu
--- resolution, volume, etc.
-- TODO: Allow moving with arrows too
-- TODO: Primed bombs should be barriers
-- Be careful with the order of Path Finding Map Recomputation