diff options
Diffstat (limited to 'game.adb')
-rw-r--r-- | game.adb | 4 |
1 files changed, 2 insertions, 2 deletions
@@ -1402,9 +1402,9 @@ end; -- TODO: Camera shaking when big bosses (Shrek and Urmom) make moves -- TODO: Initial position of the camera in map.png -- TODO: Indicate how many bomb slots we have in HUD --- TODO: Windows Build --- https://www.adacore.com/download/more -- TODO: Menu +-- TODO: WebAssembly build +-- https://blog.adacore.com/use-of-gnat-llvm-to-translate-ada-applications-to-webassembly -- TODO: Primed bombs should be barriers -- Be careful with the order of Path Finding Map Recomputation -- and the Player Bomb Placement. Map must be recomputed only after |