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-rw-r--r--game.adb7
1 files changed, 3 insertions, 4 deletions
diff --git a/game.adb b/game.adb
index 7c73ef4..fdc33d3 100644
--- a/game.adb
+++ b/game.adb
@@ -1257,6 +1257,7 @@ begin
Close_Window;
end;
+-- TODO: NG+ which rounds you back to the beginning
-- TODO: Eyes for Bosses
-- TODO: Side-room after first boss with Gnomes that drop keys to unlock bombs for the Second Boss @content
-- TODO: Smarter Path Finding
@@ -1266,7 +1267,6 @@ end;
-- - Don't show it
-- - Don't update it
-- - When it becomes active again start from the max value
--- TODO: Third Boss
-- TODO: Visual Clue that the Boss is about to kill the Player (only one step in Path Map)
-- TODO: Show Boss Cooldown timer outside of the screen somehow
-- TODO: "tutorial" does not "explain" how to place bomb @content
@@ -1282,8 +1282,8 @@ end;
-- Smoothly move it into the HUD.
-- TODO: Different palettes depending on the area
-- Or maybe different palette for each NG+
--- TODO: Path finding considers explosion impenetrable
--- TODO: Restart on any key press
+-- TODO: Path finding considers explosion impenetrable @bug
+-- TODO: Restart on any key press after ded
-- TODO: Sounds
-- TODO: Player Death animation @polish
-- TODO: Boss Death animation @polish
@@ -1301,4 +1301,3 @@ end;
-- the bombs are placed for the turn. This is related to making placement
-- of the bombs a legit turn.
-- TODO: placing a bomb is not a turn (should it be tho?)
--- TODO: NG+ which rounds you back to the beginning