diff options
Diffstat (limited to 'game.adb')
-rw-r--r-- | game.adb | 15 |
1 files changed, 15 insertions, 0 deletions
@@ -1023,3 +1023,18 @@ end; -- times deid etc. -- TODO: animate key when you pick it up -- Smoothly move it into the HUD. +-- TODO: Different palettes depending on the area +-- Or maybe different palette for each NG+ +-- TODO: Path finding considers explosion impenetrable +-- TODO: Wide doors for the first boss +-- TODO: Sounds +-- TODO(polish): Player Death animation +-- TODO(polish): Boss Death animation +-- TODO(polish): Cool effects when you pick up items and checkpoints +-- TODO: Initial position of the camera in map.txt +-- TODO: Inidicate how many bomb slots we have in HUD +-- TODO: Windows Build +-- https://www.adacore.com/download/more +-- TODO: Menu +-- resolution, volume, etc. +-- TODO: Primed bombs should be barriers |