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-rw-r--r--eepers.adb36
1 files changed, 19 insertions, 17 deletions
diff --git a/eepers.adb b/eepers.adb
index 450c462..9b9e243 100644
--- a/eepers.adb
+++ b/eepers.adb
@@ -36,6 +36,11 @@ procedure Eepers is
Guard_Step_Sound: Sound;
Popup_Show_Sound: Sound;
Ambient_Music: Music;
+ Tutorial_Font: Font;
+ Death_Font: Font;
+
+ Tutorial_Font_Size: constant Int := 42;
+ Death_Font_Size: constant Int := 68;
DEVELOPMENT : constant Boolean := False;
@@ -358,19 +363,13 @@ procedure Eepers is
if Popup.Animation > 0.0 then
declare
- Label_Max_Height : constant C_Float := 28.0;
- Label_Height: constant Integer := Integer(Label_Max_Height*Popup.Animation);
- Label_Padding: constant C_Float := C_Float(Label_Height)*0.6;
- Popup_Bottom_Margin: constant C_Float := C_Float(Label_Height);
-
- Label_Width: constant Integer := Integer(Measure_Text(Popup.Label, Int(Label_Height)));
- Label_Size: constant IVector2 := (Label_Width, Label_Height);
- Popup_Size: constant Vector2 := To_Vector2(Label_Size) + (Label_Padding*2.0, Label_Padding*2.0);
- Popup_Position: constant Vector2 := Start + Size*(0.5, 0.0) - Popup_Size*(0.5, 1.0) - (0.0, Popup_Bottom_Margin);
- Label_Position: constant Vector2 := Popup_Position + Popup_Size*(0.5, 0.5) - To_Vector2(Label_Size)*(0.5, 0.5);
+ Font_Size: constant C_Float := C_Float(Tutorial_Font_Size)*Popup.Animation;
+ Popup_Bottom_Margin: constant C_Float := Font_Size*0.05;
+ Label_Size: constant Vector2 := Measure_Text_Ex(Tutorial_Font, Popup.Label, Font_Size, 0.0);
+ Label_Position: constant Vector2 := Start + Size*(0.5, 0.0) - Label_Size*(0.5, 1.0) - (0.0, Popup_Bottom_Margin);
begin
- Draw_Rectangle_V(Popup_Position, Popup_Size, Palette_RGB(COLOR_WALL));
- Draw_Text(Popup.Label, Int(Label_Position.X), Int(Label_Position.Y), Int(Label_Height), Palette_RGB(COLOR_PLAYER));
+ Draw_Text_Ex(Tutorial_Font, Popup.Label, Label_Position + (-2.0, 2.0), Font_Size, 0.0, Palette_RGB(COLOR_WALL));
+ Draw_Text_Ex(Tutorial_Font, Popup.Label, Label_Position, Font_Size, 0.0, Palette_RGB(COLOR_PLAYER));
end;
end if;
end;
@@ -1475,12 +1474,11 @@ procedure Eepers is
if Game.Player.Dead then
declare
Label: constant Char_Array := To_C("You Died!");
- Label_Height: constant Integer := 48;
- Label_Width: constant Integer := Integer(Measure_Text(Label, Int(Label_Height)));
- Text_Size: constant Vector2 := To_Vector2((Label_Width, Label_Height));
+ Text_Size: constant Vector2 := Measure_Text_Ex(Death_Font, Label, C_Float(Death_Font_Size), 0.0);
Position: constant Vector2 := Screen_Size*0.5 - Text_Size*0.5;
begin
- Draw_Text(Label, Int(Position.X), Int(Position.Y), Int(Label_Height), Palette_RGB(COLOR_LABEL));
+ Draw_Text_Ex(Death_Font, Label, Position + (-2.0, 2.0), C_Float(Death_Font_Size), 0.0, Palette_RGB(COLOR_WALL));
+ Draw_Text_Ex(Death_Font, Label, Position, C_Float(Death_Font_Size), 0.0, Palette_RGB(COLOR_PLAYER));
end;
end if;
end;
@@ -1585,6 +1583,10 @@ begin
Guard_Step_Sound := Load_Sound(To_C("assets/sounds/guard-step.ogg")); -- https://opengameart.org/content/fire-whip-hit-yo-frankie
Plant_Bomb_Sound := Load_Sound(To_C("assets/sounds/plant-bomb.wav")); -- https://opengameart.org/content/ui-soundpack-by-m1chiboi-bleeps-and-clicks
Popup_Show_Sound := Load_Sound(To_C("assets/sounds/popup-show.wav")); -- https://opengameart.org/content/ui-soundpack-by-m1chiboi-bleeps-and-clicks
+ Tutorial_Font := Load_Font_Ex(To_C("assets/fonts/Vollkorn/static/Vollkorn-Regular.ttf"), Tutorial_Font_Size, 0, 0);
+ Gen_Texture_Mipmaps(Tutorial_Font.Texture'Access);
+ Death_Font := Load_Font_Ex(To_C("assets/fonts/Vollkorn/static/Vollkorn-Regular.ttf"), Death_Font_Size, 0, 0);
+ Gen_Texture_Mipmaps(Death_Font.Texture'Access);
Random_Integer.Reset(Gen);
Load_Colors("assets/colors.txt");
@@ -1789,6 +1791,7 @@ end;
-- TODO: Increase Bomb Slots item.
-- TODO: Items in HUD may sometimes blend with the background
+-- TODO: Restart is annoying. It's easy to accidentally hit restart after death.
-- TODO: The gnome blocking trick was never properly explained.
-- We should introduce an extra room that entirely relies on that mechanic,
-- so it does not feel out of place, when you discover it on Mother.
@@ -1799,7 +1802,6 @@ end;
-- Or maybe we should just save Path Maps too?
-- TODO: If you are standing on the refilled bomb gen and place a bomb you should refill your bomb in that turn.
-- TODO: Checkpoints should be circles (like all the items)
--- TODO: Custom font
-- TODO: Mother should require several attacks before being "split"
-- TODO: Enemies should attack on zero just like a bomb.
-- TODO: Properly disablable DEV features