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-rw-r--r--game.adb15
1 files changed, 15 insertions, 0 deletions
diff --git a/game.adb b/game.adb
index 4e66c4c..94c995b 100644
--- a/game.adb
+++ b/game.adb
@@ -1023,3 +1023,18 @@ end;
-- times deid etc.
-- TODO: animate key when you pick it up
-- Smoothly move it into the HUD.
+-- TODO: Different palettes depending on the area
+-- Or maybe different palette for each NG+
+-- TODO: Path finding considers explosion impenetrable
+-- TODO: Wide doors for the first boss
+-- TODO: Sounds
+-- TODO(polish): Player Death animation
+-- TODO(polish): Boss Death animation
+-- TODO(polish): Cool effects when you pick up items and checkpoints
+-- TODO: Initial position of the camera in map.txt
+-- TODO: Inidicate how many bomb slots we have in HUD
+-- TODO: Windows Build
+-- https://www.adacore.com/download/more
+-- TODO: Menu
+-- resolution, volume, etc.
+-- TODO: Primed bombs should be barriers