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-rw-r--r--game.adb7
1 files changed, 6 insertions, 1 deletions
diff --git a/game.adb b/game.adb
index 648be9a..006002a 100644
--- a/game.adb
+++ b/game.adb
@@ -1354,6 +1354,11 @@ begin
Close_Window;
end;
+-- TODO: End Game as a Huge White Eeper
+-- TODO: Closed eyes should always point down
+-- TODO: Animate transition between the eye states
+-- TODO: Checkpoints must refill the bombs
+-- TODO: Special Eeper Eyes on Damage
-- TODO: Visual Clue that the Boss is about to kill the Player when Completely outside of the Screen
-- TODO: Smarter Path Finding
-- - Recompute Path Map on each boss move. Not the Player turn. Because each Boss position change may affect the Path Map
@@ -1382,13 +1387,13 @@ end;
-- TODO: Player Death animation @polish
-- TODO: Boss Death animation @polish
-- TODO: Cool effects when you pick up items and checkpoints @polish
+-- TODO: Camera shaking when big bosses (Shrek and Urmom) make moves
-- TODO: Initial position of the camera in map.png
-- TODO: Indicate how many bomb slots we have in HUD
-- TODO: Windows Build
-- https://www.adacore.com/download/more
-- TODO: Menu
-- TODO: Allow moving with arrows too
--- TODO: Camera shaking when big bosses (Shrek and Urmom) make moves
-- TODO: Primed bombs should be barriers
-- Be careful with the order of Path Finding Map Recomputation
-- and the Player Bomb Placement. Map must be recomputed only after