diff options
-rw-r--r-- | game.adb | 17 |
1 files changed, 12 insertions, 5 deletions
@@ -487,53 +487,61 @@ procedure Game is procedure Spawn_Gnome(Game: in out Game_State; Position: IVector2) is Gnome: Eeper_State renames Game.Eepers(Allocate_Eeper(Game)); + Size: constant IVector2 := (1, 1); begin Gnome.Kind := Eeper_Gnome; Gnome.Prev_Eyes := Eyes_Closed; Gnome.Eyes := Eyes_Closed; + Gnome.Eyes_Target := Position + (Size.X/2, Size.Y); Gnome.Background := COLOR_GNOME; Gnome.Position := Position; Gnome.Prev_Position := Position; - Gnome.Size := (1, 1); + Gnome.Size := Size; end; procedure Spawn_Father(Game: in out Game_State; Position: IVector2) is Father: Eeper_State renames Game.Eepers(Allocate_Eeper(Game)); + Size: constant IVector2 := (7, 7); begin Father.Kind := Eeper_Father; Father.Prev_Eyes := Eyes_Closed; Father.Eyes := Eyes_Closed; Father.Eyes_Angle := Pi*0.5; + Father.Eyes_Target := Position + (Size.X/2, Size.Y); Father.Background := COLOR_FATHER; Father.Position := Position; Father.Prev_Position := Position; - Father.Size := (7, 7); + Father.Size := Size; end; procedure Spawn_Mother(Game: in out Game_State; Position: IVector2) is Mother: Eeper_State renames Game.Eepers(Allocate_Eeper(Game)); + Size: constant IVector2 := (7, 7); begin Mother.Kind := Eeper_Mother; Mother.Prev_Eyes := Eyes_Closed; Mother.Eyes := Eyes_Closed; + Mother.Eyes_Target := Position + (Size.X/2, Size.Y); Mother.Background := COLOR_MOTHER; Mother.Position := Position; Mother.Prev_Position := Position; Mother.Health := 1.0; - Mother.Size := (7, 7); + Mother.Size := Size; end; procedure Spawn_Guard(Game: in out Game_State; Position: IVector2) is Guard: Eeper_State renames Game.Eepers(Allocate_Eeper(Game)); + Size: constant IVector2 := (3, 3); begin Guard.Kind := Eeper_Guard; Guard.Prev_Eyes := Eyes_Closed; Guard.Eyes := Eyes_Closed; + Guard.Eyes_Target := Position + (Size.X/2, Size.Y); Guard.Background := COLOR_GUARD; Guard.Position := Position; Guard.Prev_Position := Position; Guard.Health := 1.0; - Guard.Size := (3, 3); + Guard.Size := Size; Guard.Attack_Cooldown := GUARD_ATTACK_COOLDOWN; end; @@ -1454,7 +1462,6 @@ begin Close_Window; end; --- TODO: Initialize Eye Angles of Eepers -- TODO: Eyes for the Player. -- TODO: Eyes of Father changing as the Player gets closer: -- - Happy (very important to indicate that he's not hostile) |