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authorrexim <reximkut@gmail.com>2024-03-20 08:30:20 +0700
committerrexim <reximkut@gmail.com>2024-03-20 08:30:20 +0700
commit3a1fc611ce37d4e46bed9600e77546003e673c9f (patch)
tree622183ec79a9eb232e55103031376aa5d3cc410e /game.adb
parentf4684a2d5bfd2efb1bc4ba2ae97f7a365e6a36d9 (diff)
Update TODOs
Diffstat (limited to 'game.adb')
-rw-r--r--game.adb3
1 files changed, 2 insertions, 1 deletions
diff --git a/game.adb b/game.adb
index 36c62bf..caf7086 100644
--- a/game.adb
+++ b/game.adb
@@ -1368,6 +1368,7 @@ end;
-- TODO: Keys for the bomb gens of final boss @content
-- TODO: Cool animation for New Game
-- TODO: The role of Barriers is not explored enough
+-- TODO: Tutorial sign that says "WASD" to move when you start the game for the first time
-- TODO: "Tutorial" does not "explain" how to place bomb @content
-- TODO: keep steping while you are holding a certain direction
-- Cause constantly tapping it feels like ass.
@@ -1388,13 +1389,13 @@ end;
-- TODO: Player Death animation @polish
-- TODO: Boss Death animation @polish
-- TODO: Cool effects when you pick up items and checkpoints @polish
+-- TODO: Allow moving with arrows too
-- TODO: Camera shaking when big bosses (Shrek and Urmom) make moves
-- TODO: Initial position of the camera in map.png
-- TODO: Indicate how many bomb slots we have in HUD
-- TODO: Windows Build
-- https://www.adacore.com/download/more
-- TODO: Menu
--- TODO: Allow moving with arrows too
-- TODO: Primed bombs should be barriers
-- Be careful with the order of Path Finding Map Recomputation
-- and the Player Bomb Placement. Map must be recomputed only after