diff options
author | rexim <reximkut@gmail.com> | 2024-03-17 18:58:03 +0700 |
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committer | rexim <reximkut@gmail.com> | 2024-03-17 18:58:03 +0700 |
commit | dc8954601b7fb608c729f3cd6380f5970f48dbf8 (patch) | |
tree | 1960c3f2b5edf8e7474f3c30936db1b11937b111 /game.adb | |
parent | 12c92b415794f34ab4828178bbf143d0a41dabf7 (diff) |
Update TODOs
Diffstat (limited to 'game.adb')
-rw-r--r-- | game.adb | 10 |
1 files changed, 5 insertions, 5 deletions
@@ -1118,7 +1118,7 @@ begin Close_Window; end; --- TODO(content): Side-room after first boss with Gnomes that drop keys to unlock bombs for the Second Boss +-- TODO: Side-room after first boss with Gnomes that drop keys to unlock bombs for the Second Boss @content -- TODO: Use the same color for Doors and Keys -- TODO: Smarter Path Finding -- - Recompute Path Map on each boss move. Not the Player turn. Because each Boss position change may affect the Path Map @@ -1126,7 +1126,7 @@ end; -- TODO: Third Boss -- TODO: Visual Clue that the Boss is about to kill the Player (only one step in Path Map) -- TODO: Show Boss Cooldown timer outside of the screen somehow --- TODO(content): "tutorial" does not "explain" how to place bomb +-- TODO: "tutorial" does not "explain" how to place bomb @content -- TODO: keep steping while you are holding a certain direction -- Cause constantly tapping it feels like ass. -- TODO: count the player's turns towards the final score of the game @@ -1140,9 +1140,9 @@ end; -- TODO: Path finding considers explosion impenetrable -- TODO: Wide doors for the first boss -- TODO: Sounds --- TODO(polish): Player Death animation --- TODO(polish): Boss Death animation --- TODO(polish): Cool effects when you pick up items and checkpoints +-- TODO: Player Death animation @polish +-- TODO: Boss Death animation @polish +-- TODO: Cool effects when you pick up items and checkpoints @polish -- TODO: Initial position of the camera in map.txt -- TODO: Indicate how many bomb slots we have in HUD -- TODO: Windows Build |