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authorrexim <reximkut@gmail.com>2024-03-19 03:24:19 +0700
committerrexim <reximkut@gmail.com>2024-03-19 03:24:19 +0700
commit4c06baa981f02b28d24ff3080e460fb1f42ff507 (patch)
treef5ae58071127c21969ef8cf9b86f33c34171bdbb /game.adb
parent8cc415967fc01c446ba5895cf17b619b91940622 (diff)
Outline Second Boss idea
Diffstat (limited to 'game.adb')
-rw-r--r--game.adb3
1 files changed, 1 insertions, 2 deletions
diff --git a/game.adb b/game.adb
index 80a1c25..7c73ef4 100644
--- a/game.adb
+++ b/game.adb
@@ -241,7 +241,7 @@ procedure Game is
Prev_Position: IVector2;
Position: IVector2;
Keys: Integer := 0;
- Bombs: Integer := 0;
+ Bombs: Integer := 1;
Bomb_Slots: Integer := 1;
Dead: Boolean := False;
end record;
@@ -1257,7 +1257,6 @@ begin
Close_Window;
end;
--- TODO: Second Boss as the Final Boss. Two Shreks as the Second Boss. @content
-- TODO: Eyes for Bosses
-- TODO: Side-room after first boss with Gnomes that drop keys to unlock bombs for the Second Boss @content
-- TODO: Smarter Path Finding