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authorrexim <reximkut@gmail.com>2024-03-17 05:04:28 +0700
committerrexim <reximkut@gmail.com>2024-03-17 05:04:28 +0700
commit628bd46aaa62c1a66f4e41209bbca82c6b72bc0d (patch)
tree074745c667ac188705170bdeb38170e9428f5e3b /game.adb
parente61308f4d15c59ba497013283e10676af6a2c52b (diff)
TODO: Use the same color for Doors and Keys
Diffstat (limited to 'game.adb')
-rw-r--r--game.adb1
1 files changed, 1 insertions, 0 deletions
diff --git a/game.adb b/game.adb
index cc6d18c..e50d354 100644
--- a/game.adb
+++ b/game.adb
@@ -1119,6 +1119,7 @@ begin
end;
-- TODO(content): Side-room after first boss with Gnomes that drop keys to unlock bombs for the Second Boss
+-- TODO: Use the same color for Doors and Keys
-- TODO: Smarter Path Finding
-- - Recompute Path Map on each boss move. Not the Player turn. Because each Boss position change may affect the Path Map
-- - Move Bosses starting from the closest to the Player. You can find the distance in the current Path Map.