diff options
author | rexim <reximkut@gmail.com> | 2024-03-19 10:26:37 +0700 |
---|---|---|
committer | rexim <reximkut@gmail.com> | 2024-03-19 10:26:37 +0700 |
commit | e84338f23b999c63700b3e73f0a334fcc6aa3d3d (patch) | |
tree | d02a9e1c56df468a38b8dc61b896dc6aa92f92fc | |
parent | 7a6740c00c1ba0dde2c3396e692805cb1ecb864e (diff) |
Update TODOs
-rw-r--r-- | game.adb | 7 |
1 files changed, 3 insertions, 4 deletions
@@ -1263,13 +1263,13 @@ end; -- - Don't update it -- - When it becomes active again start from the max value -- TODO: Eyes for Bosses +-- TODO: Visual Clue that the Boss is about to kill the Player (only one step in Path Map) -- TODO: Smarter Path Finding -- - Recompute Path Map on each boss move. Not the Player turn. Because each Boss position change may affect the Path Map -- - Move Bosses starting from the closest to the Player. You can find the distance in the current Path Map. --- TODO: Side-room after first boss with Gnomes that drop keys to unlock bombs for the Second Boss @content --- TODO: The role of Barriers is not explored enough --- TODO: Visual Clue that the Boss is about to kill the Player (only one step in Path Map) -- TODO: Show Boss Cooldown timer outside of the screen somehow +-- TODO: Keys for the bomb gens of final boss @content +-- TODO: The role of Barriers is not explored enough -- TODO: "tutorial" does not "explain" how to place bomb @content -- TODO: keep steping while you are holding a certain direction -- Cause constantly tapping it feels like ass. @@ -1294,7 +1294,6 @@ end; -- TODO: Windows Build -- https://www.adacore.com/download/more -- TODO: Menu --- resolution, volume, etc. -- TODO: Allow moving with arrows too -- TODO: Primed bombs should be barriers -- Be careful with the order of Path Finding Map Recomputation |