summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorrexim <reximkut@gmail.com>2024-03-22 10:37:06 +0700
committerrexim <reximkut@gmail.com>2024-03-22 10:37:06 +0700
commitdc6677e6ad70618cd58143ad81483ccbde0e6a09 (patch)
tree0b2e12ed7bb6cf0c807f1f5b00c26109be4dd0f5
parent16863dd791713ae9af56860163a66781168db139 (diff)
Make checkpoints refill the bombs
-rw-r--r--game.adb4
1 files changed, 2 insertions, 2 deletions
diff --git a/game.adb b/game.adb
index 97027e4..d60a1aa 100644
--- a/game.adb
+++ b/game.adb
@@ -226,7 +226,7 @@ procedure Game is
Prev_Position: IVector2;
Position: IVector2;
Keys: Integer := 0;
- Bombs: Integer := 1;
+ Bombs: Integer := 0;
Bomb_Slots: Integer := 1;
Dead: Boolean := False;
end record;
@@ -791,6 +791,7 @@ procedure Game is
end if;
when Item_Checkpoint =>
Game.Items.Delete(C);
+ Game.Player.Bombs := Game.Player.Bomb_Slots;
Game_Save_Checkpoint(Game);
end case;
end if;
@@ -1422,7 +1423,6 @@ end;
-- TODO: Try MSAA (if too slow, don't)
-- TODO: Rename executable to "eepers"
-- TODO: Icon on for Windows build
--- TODO: Checkpoints must refill the bombs
-- TODO: Closed eyes should always point down
-- TODO: Show Eeper Cooldown timer outside of the screen somehow
-- TODO: Visual Clue that the Eeper is about to kill the Player when Completely outside of the Screen