diff options
author | rexim <reximkut@gmail.com> | 2024-03-22 10:37:06 +0700 |
---|---|---|
committer | rexim <reximkut@gmail.com> | 2024-03-22 10:37:06 +0700 |
commit | dc6677e6ad70618cd58143ad81483ccbde0e6a09 (patch) | |
tree | 0b2e12ed7bb6cf0c807f1f5b00c26109be4dd0f5 | |
parent | 16863dd791713ae9af56860163a66781168db139 (diff) |
Make checkpoints refill the bombs
-rw-r--r-- | game.adb | 4 |
1 files changed, 2 insertions, 2 deletions
@@ -226,7 +226,7 @@ procedure Game is Prev_Position: IVector2; Position: IVector2; Keys: Integer := 0; - Bombs: Integer := 1; + Bombs: Integer := 0; Bomb_Slots: Integer := 1; Dead: Boolean := False; end record; @@ -791,6 +791,7 @@ procedure Game is end if; when Item_Checkpoint => Game.Items.Delete(C); + Game.Player.Bombs := Game.Player.Bomb_Slots; Game_Save_Checkpoint(Game); end case; end if; @@ -1422,7 +1423,6 @@ end; -- TODO: Try MSAA (if too slow, don't) -- TODO: Rename executable to "eepers" -- TODO: Icon on for Windows build --- TODO: Checkpoints must refill the bombs -- TODO: Closed eyes should always point down -- TODO: Show Eeper Cooldown timer outside of the screen somehow -- TODO: Visual Clue that the Eeper is about to kill the Player when Completely outside of the Screen |