diff options
author | rexim <reximkut@gmail.com> | 2024-03-19 02:39:22 +0700 |
---|---|---|
committer | rexim <reximkut@gmail.com> | 2024-03-19 02:39:22 +0700 |
commit | 8cc415967fc01c446ba5895cf17b619b91940622 (patch) | |
tree | c14a072fafebdae9300ebf81a7be392d0fb29219 | |
parent | cc17eec2ce4590a62802009c0c0d1d23981c48c9 (diff) |
Fix checkpoint bug
-rw-r--r-- | game.adb | 3 |
1 files changed, 1 insertions, 2 deletions
@@ -713,6 +713,7 @@ procedure Game is case Game.Map(New_Position.Y, New_Position.X) is when Floor => + Game.Player.Position := New_Position; declare use Hashed_Map_Items; C: Cursor := Game.Items.Find(New_Position); @@ -732,7 +733,6 @@ procedure Game is end case; end if; end; - Game.Player.Position := New_Position; when Door => if Game.Player.Keys > 0 then Game.Player.Keys := Game.Player.Keys - 1; @@ -1257,7 +1257,6 @@ begin Close_Window; end; --- TODO: Checkpoint saving time is one turn off @bug -- TODO: Second Boss as the Final Boss. Two Shreks as the Second Boss. @content -- TODO: Eyes for Bosses -- TODO: Side-room after first boss with Gnomes that drop keys to unlock bombs for the Second Boss @content |