diff options
author | rexim <reximkut@gmail.com> | 2024-03-19 04:55:54 +0700 |
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committer | rexim <reximkut@gmail.com> | 2024-03-19 04:55:54 +0700 |
commit | 7a6740c00c1ba0dde2c3396e692805cb1ecb864e (patch) | |
tree | cc1fadcdd324b5998cd6371b0b3cb665d6948a04 | |
parent | 7d8e8515b603a95dece35d5aa1c58b12c4112106 (diff) |
Update TODOs
-rw-r--r-- | game.adb | 11 |
1 files changed, 6 insertions, 5 deletions
@@ -1258,15 +1258,16 @@ begin end; -- TODO: NG+ which rounds you back to the beginning --- TODO: Eyes for Bosses --- TODO: Side-room after first boss with Gnomes that drop keys to unlock bombs for the Second Boss @content --- TODO: Smarter Path Finding --- - Recompute Path Map on each boss move. Not the Player turn. Because each Boss position change may affect the Path Map --- - Move Bosses starting from the closest to the Player. You can find the distance in the current Path Map. -- TODO: Deactivate attack cooldown when the Boss cannot reach the player -- - Don't show it -- - Don't update it -- - When it becomes active again start from the max value +-- TODO: Eyes for Bosses +-- TODO: Smarter Path Finding +-- - Recompute Path Map on each boss move. Not the Player turn. Because each Boss position change may affect the Path Map +-- - Move Bosses starting from the closest to the Player. You can find the distance in the current Path Map. +-- TODO: Side-room after first boss with Gnomes that drop keys to unlock bombs for the Second Boss @content +-- TODO: The role of Barriers is not explored enough -- TODO: Visual Clue that the Boss is about to kill the Player (only one step in Path Map) -- TODO: Show Boss Cooldown timer outside of the screen somehow -- TODO: "tutorial" does not "explain" how to place bomb @content |