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authorrexim <reximkut@gmail.com>2024-03-19 04:55:54 +0700
committerrexim <reximkut@gmail.com>2024-03-19 04:55:54 +0700
commit7a6740c00c1ba0dde2c3396e692805cb1ecb864e (patch)
treecc1fadcdd324b5998cd6371b0b3cb665d6948a04
parent7d8e8515b603a95dece35d5aa1c58b12c4112106 (diff)
Update TODOs
-rw-r--r--game.adb11
1 files changed, 6 insertions, 5 deletions
diff --git a/game.adb b/game.adb
index fdc33d3..637d3bf 100644
--- a/game.adb
+++ b/game.adb
@@ -1258,15 +1258,16 @@ begin
end;
-- TODO: NG+ which rounds you back to the beginning
--- TODO: Eyes for Bosses
--- TODO: Side-room after first boss with Gnomes that drop keys to unlock bombs for the Second Boss @content
--- TODO: Smarter Path Finding
--- - Recompute Path Map on each boss move. Not the Player turn. Because each Boss position change may affect the Path Map
--- - Move Bosses starting from the closest to the Player. You can find the distance in the current Path Map.
-- TODO: Deactivate attack cooldown when the Boss cannot reach the player
-- - Don't show it
-- - Don't update it
-- - When it becomes active again start from the max value
+-- TODO: Eyes for Bosses
+-- TODO: Smarter Path Finding
+-- - Recompute Path Map on each boss move. Not the Player turn. Because each Boss position change may affect the Path Map
+-- - Move Bosses starting from the closest to the Player. You can find the distance in the current Path Map.
+-- TODO: Side-room after first boss with Gnomes that drop keys to unlock bombs for the Second Boss @content
+-- TODO: The role of Barriers is not explored enough
-- TODO: Visual Clue that the Boss is about to kill the Player (only one step in Path Map)
-- TODO: Show Boss Cooldown timer outside of the screen somehow
-- TODO: "tutorial" does not "explain" how to place bomb @content