diff options
author | rexim <reximkut@gmail.com> | 2024-03-24 00:25:57 +0700 |
---|---|---|
committer | rexim <reximkut@gmail.com> | 2024-03-24 00:25:57 +0700 |
commit | 59897febc449626cf3e8c82f2dd386f43b518574 (patch) | |
tree | 4d4a9fb2357a29db334bfd3216ae3e28a211f3ef | |
parent | a3c43bb6fd578a5d75f9ac2de06b34c9827dfa81 (diff) |
game -> eepers
-rw-r--r-- | .gitignore | 4 | ||||
-rwxr-xr-x | build-linux.sh | 4 | ||||
-rwxr-xr-x | build-mingw32-w64.sh | 2 | ||||
-rw-r--r-- | eepers.adb (renamed from game.adb) | 7 |
4 files changed, 8 insertions, 9 deletions
@@ -1,7 +1,7 @@ *.ali *.o -game -game.exe +eepers +eepers.exe test test.exe *.swp diff --git a/build-linux.sh b/build-linux.sh index c73a403..24e3683 100755 --- a/build-linux.sh +++ b/build-linux.sh @@ -2,8 +2,8 @@ set -xe -gnatmake -f -O3 -Wall -Wextra -gnat2022 game.adb -bargs -static -largs -L./raylib/raylib-5.0_linux_amd64/lib/ -l:libraylib.a -lm -./game +gnatmake -f -O3 -Wall -Wextra -gnat2022 eepers.adb -bargs -static -largs -L./raylib/raylib-5.0_linux_amd64/lib/ -l:libraylib.a -lm +./eepers # gnatmake -f -Wall -Wextra -gnat2022 test.adb -largs -L./raylib/raylib-5.0_linux_amd64/lib/ -l:libraylib.a -lm # ./test diff --git a/build-mingw32-w64.sh b/build-mingw32-w64.sh index 632098b..d4efe60 100755 --- a/build-mingw32-w64.sh +++ b/build-mingw32-w64.sh @@ -2,4 +2,4 @@ set -xe -x86_64-w64-mingw32-gnatmake-win32 -mwindows -O3 -f -Wall -Wextra -gnat2022 game.adb -bargs -static -largs -L./raylib/raylib-5.0_win64_mingw-w64/lib/ -l:libraylib.a -lwinmm -lgdi32 -static +x86_64-w64-mingw32-gnatmake-win32 -mwindows -O3 -f -Wall -Wextra -gnat2022 eepers.adb -bargs -static -largs -L./raylib/raylib-5.0_win64_mingw-w64/lib/ -l:libraylib.a -lwinmm -lgdi32 -static @@ -17,7 +17,7 @@ with Interfaces.C.Pointers; with Ada.Unchecked_Conversion; with Ada.Numerics; use Ada.Numerics; -procedure Game is +procedure Eepers is package Random_Integer is new Ada.Numerics.Discrete_Random(Result_Subtype => Integer); Gen: Random_Integer.Generator; @@ -1551,6 +1551,8 @@ begin Close_Window; end; +-- TODO: Icon on for Windows build +-- TODO: Window title icon -- TODO: Loop the music -- TODO: Sound on Finishing Round -- TODO: Footstep variation for Mother/Guard bosses (depending on the distance traveled?) @@ -1579,9 +1581,6 @@ end; -- TODO: Don't reset cooldown timer for eepers (might be duplicate) -- Maybe just pause -- TODO: Try MSAA (if too slow, don't) --- TODO: Rename executable to "eepers" --- TODO: Icon on for Windows build --- TODO: Window title icon -- TODO: Show Eeper Cooldown timer outside of the screen somehow -- TODO: Visual Clue that the Eeper is about to kill the Player when Completely outside of the Screen -- - Cooldown ball is shaking |