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author | rexim <reximkut@gmail.com> | 2024-03-16 00:26:36 +0700 |
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committer | rexim <reximkut@gmail.com> | 2024-03-16 00:26:36 +0700 |
commit | 4ddd56042a0ae6f7f3f6c91834fa41d1d18838fd (patch) | |
tree | ac6b3bd23307b25a4779538f0bff2ad3fe525f1d | |
parent | 2e77b4b39796b2ea803984cef7ad71ef88331e12 (diff) |
Outline additional work
-rw-r--r-- | game.adb | 15 |
1 files changed, 15 insertions, 0 deletions
@@ -1023,3 +1023,18 @@ end; -- times deid etc. -- TODO: animate key when you pick it up -- Smoothly move it into the HUD. +-- TODO: Different palettes depending on the area +-- Or maybe different palette for each NG+ +-- TODO: Path finding considers explosion impenetrable +-- TODO: Wide doors for the first boss +-- TODO: Sounds +-- TODO(polish): Player Death animation +-- TODO(polish): Boss Death animation +-- TODO(polish): Cool effects when you pick up items and checkpoints +-- TODO: Initial position of the camera in map.txt +-- TODO: Inidicate how many bomb slots we have in HUD +-- TODO: Windows Build +-- https://www.adacore.com/download/more +-- TODO: Menu +-- resolution, volume, etc. +-- TODO: Primed bombs should be barriers |